Thursday, 29 March 2012
Wednesday, 28 March 2012
Tuesday, 27 March 2012
Monday, 26 March 2012
Sunday, 25 March 2012
Tuesday, 20 March 2012
Thursday, 15 March 2012
Sunday, 11 March 2012
Thursday, 8 March 2012
For example you can see that in his backgrounds for “Super Meatboy” you can see faces on the ground and the bushes. A typical influence from the Super Mario series with the happy cloud faces. Edmund Played a lot of super Mario games when he was younger and I believe that this is where some of the inspiration came from.
Image From Miyamoto's "Super Mario The Lost Levels"
His first game to introduce this style was in the game “Aether” where the planets had happy or sad faces depending on what are the character visited. This has influenced me to create my own backgrounds with some personality within them but I shall take it further by animating the faces to give them more life and make them more interesting.
The detail to vegetation and the layout of them in the background is interesting to me because I feel that it gives more of a feel to what is around and give more depth.
When I played “Aether” I noticed the specific style to the clouds with a flat bottom and fluffy top. This style was interesting to me because I find that the style is very simple but effective just like his character designs. Edmund also reflects upon the depth of the clouds depending on the shape and size. Edmund then improved on the evolution of the clouds by adding a bit more of a smokey style to the clouds. I personally prefer the flat fluffy top ones in aether.
The Background that I am working on in my project reflects heavily upon Edmunds Style with the Mario influenced faces but on the other hand I have been influenced by john Ks style for textures and the use of effective layout for animation. Edmund Designs layouts for computer games and I am designing backgrounds for layout drawings. Therefore I think it would make my backgrounds more effective by introducing 3D elements for the planets in space and animated faces for the other backgrounds.
Tuesday, 6 March 2012
I love how edmund mcmillen can easily use a simple concept and join two pieces together to come up with an unusual but very interesting character. His character designs are very inspiring to me as they are very simple shapes which makes me feel comfortable in a way in which i do not need to over complicate drawings or character designs to get a message across about the story of the character.
The first thing that draws to me is his eye designs. simple black dot with white dots on top he will add more detail like tone depending on the characters facial expression. edmund also makes some characters eyes white with black dots and can even make some bigger than the other or pop out and some don't even have eyes. but the way the eyes are drawn onto the character it makes it work so well with eh expression of the face itself
Edmund's attention to detail of his character designs really does pop out to me once you've gathered the whole shape and emotion of the character. for example on some of his simple characters its as much as one line under the chin or just a hair. when you get to more of his complicated designs its nothing more that simple lines to show all sorts of things like skin folds, bumps, scratches, cracks, wrinkles, to clothing for folds and creases.
Through watching classic cartoon animation to contemporary 2D video game animation. I have gathered a specific interest in John K and Edmund Mcmillen who are both animators and character designers for cartoons and computer games. They have influenced me to try and expand my animation style to the maximum. Why have they influenced my studies and what makes them so interesting?
This proposal aims to explain how each of these artists share common grounds in the animation media and to explain how their styles have influenced my own style in animation.
I will explain, the look of the characters, exaggeration in the expressions of the characters, how they are animated to the exaggerated style. I aim to interrogate why this all looks so inspiring to me.
I will also explain how these styles are helping me with my studies with the use of 2D animation and 3D character style.